Rayblade Devlog-2, Collision Detection and Slash Detection
Rayblade Chronicles » Devlog
Hello,
This is a second step afer creating the mashup. I tried to create "platformer" basic element wich is jump through "platforms" to solve the games other than killing enemies by slashing them.
I think im gonna use a bigger screen size about
const int screenWidth = 1220;
const int screenHeight = 650;
then using Raylib camera to zoom in with the player at the center. In each stage it will be platforms, enemies and perks to collect.
Completing several stages is required to finish 1 Episode of the game, with one Boss each episode, skill upgrade based on money or perks collected and experience gained from slaying enemies.
Files
Jimbo_Collision_detection.rar 9.3 MB
Dec 30, 2020
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Rayblade Chronicles
Hack & Slash Platformer ( Chappie + Castlevania + Bakumatsu Roman )
More posts
- Some vertical Collision DebugJan 07, 2021
- Rayblade Chronicles 1st Mashup IdeaDec 28, 2020
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